gta
# # ALL WEAPONS #----------------------------------------------- # A: string weaponType # B: string eFireType # C,D: float targetRange, weaponRange # E,F: int modelId1, modelId2 # G,H: int reloadSampleTime1, reloadSampleTime2 # I: int weaponslot # #GUN DATA (use $ identifier) #----------------------------------------------- # J: AssocGroupId # K: int ammoClip # L: int damage # M,N,O: float fireOffset x, y, z # P: int skillLevel 0:POOR 1:STD 2:PRO # Q: req stat level to get this weapon skill level # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5) # T,U,V: int animLoop start, end, fire # W,X,Y: int animLoop2 start, end, fire # Z: int breakoutTime # # a: hex flags # # b,c: float speed, radius # d,e: float lifespan, spread # # # 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8 # 2ndDigit: MOVEAIM:1 MOVEFIRE:2 # 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8 # 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8 # 5thDigit: SLOWSDWN:1 R...